He is stabbable but if you miss his emote damage is significant. Three to four decently equiped highbies can take him out with ease.

His basic load is: a metal helmet
a thick mail shirt
a crossed pair of leather scabbards
a pair of tooled leather sleeves
a kite-shaped shield
a jeweled dagger
a plain weapons belt
a small leather sheath
a pair of ornately tooled leather leggings
a pair of thin metal boots

Some of the modular load items are:
a set of cloth sleeves
a scrimshaw bracelet of delicate beauty
a golden bracelet
a s'redit prod
a set of oiled chainmail leggings
a pale steel longsword
bronze belt
chain coif

The Escaped Damane is stabbable with emote damage slightly below that of the Dark Trainer. Four well equiped highbies are generally required to take this SMOB out.

One of her loads is:
a plain hood
a black, silver-embroidered cape
a thin pair of soft boarskin gloves
a full wooden shield
a long pine javelin
a pair of wide leather trousers
a pair of light leather boots

Some of the modular load items are:
camo hood
sungwood bracelet
thin, black chain
emerald ring
a dagger of green jade
a pair of dark gloves
a gloss black leather tunic
a dark hooded cloak
a dull black shield
a shoufa with a black veil
a bone-handled blade
She also loads a key that opens a chest that can load random spears.

The Renegade Tribal Leader is the SMOB of choice for absers. His basic load is PK-worthy and allows recently fallen soldiers an easily killed option to re-equip. Three to for well equiped highbies can take him out without much sweat.

He loads:
a sack containing twenty gold crowns
a full metal helmet and visor
a dark, hooded cloak
a sword sheath
a pair of heavy metal gauntlets
a great claymore ***NOTE: It is in the sheath if he loads an axe
a pair of thin metal boots
a burnished metal breastplate

On a percentage he loads:
a pair of ebony-steel plate greaves and/or vambraces
an enormous double-bladed battleaxe
a refresh vial in the sack

The Renegade Ogier Leader is probably the toughest SMOB on Seanchan. The Ogiers have insane HP Regeneration abilities and also bash very well. It takes a minimum of 6 well equiped, hard-hitting, absers (or heavy combo).

He loads:
a chain coif
a tunic of finely-crafted chain
a set of chainmail sleeves
a pair of steel-backed gauntlets
a wide leather wristband
a silver etched shield
a steel flanged mace
a set of chainmail leggings
a pair of animal-fur boots

His modular and percentage loads may include:
bone club
finely crafted axe
rimmed round helmet
riveted/oiled chainmail sleeves/leggings
polished onyx-inlaid or silver-etched shield
a shimmering gold chain
black and gold tabbard

Nialoshi the Assassin is not stabbable. He has several lackeys that are grouped with him unless he is killed and they are left alive. This is known as being "split" and is the best time to hit him. It takes 4-8 depending on eq and skill and whether or not he is split. He loads an obsidian pendant on a low percentage.

Modular Load #1:
a leather helmet
a torc of gleaming steel
a thick leather vest
a set of cloth sleeves
a pair of dark gloves
a wide leather wristband
a dull black shield
a jeweled dagger
a leather belt
a soft leather pouch
a pair of wide leather trousers
a pair of soft, light shoes
[2] a blue pouch of flatwort tea


Modular Load #2:
a cheap brass ring
a bearskin tunic
a pair of tooled leather sleeves
a wide leather wristband
a kite-shaped shield
a jeweled dagger
a brightly-colored sash
a soft leather pouch
a pair of baggy black trousers
a black pair of silver-tooled boots


Modular Load #3:
a camouflaged hood
a thick leather vest
a dark, hooded cloak
a thick pair of leather work gloves
a wide leather wristband
a full wooden shield
a jeweled dagger
a bronze belt of odd design
a pair of earthen colored breeches
a pair of leather boots

Elorachim the Pirate is not stabbable. The best method to hit him is by doing a controlled hit/flee tactic. He requires a key to access his lair that is found on the mud lurk in the same zone.

He loads:
a sack
a ring of silver
a strange, insectoid helm
a gloss black bodyplate
an axe harness
a set of chainmail sleeves
a scallop bladed axe
a pair of chainmail leggings
a pair of thin metal boots
a mirrored lantern

Some of the modular and percentage load items are:
bright red robe, silver-worked weapons belt (sometimes two), ivy bracelet

The lopars can be done by 3-5 depending on level, skill, and equipment. They are non-stabbable and will eat through even the highest end dodge extremely easily. The lopars guard a room with a chest in it that loads random items such as:

finely tunics
shining plates
burnished plates
lss
dark
grim axes
bronze chain scourges
claymores
jeweled dagger
chainmail sleeves/leggings of various kinds
wide leather wristands
brass rings
gold ivy carved rings